❓
quality of video call audio vs. landlines?
My experience using Google Meet, Zoom, and Discord video calls has
been mediocre. Obviously they're going to be worse than
in person, which features ~5ms latency, high quality, and an
absolutely unreal amount of nines.
But there's something more fair to compare them to,
POTS
(Plain Old Telephone Service).
In the most old-school instantiation of POTS, your voice is turned
into an electrical signal and then rocks down the cord at
200,000,000m/s, straight to the other party's phone. That's
pretty cool. I've read anecdotal reports that they created a
much better audio experience
than video calls. When I search my memory that seems right. But
I'd like some data.
Dimensions to this Question
-
Aspects of call quality
- Latency
- Jitter
- Sound fidelity
-
Duplex status (see
this thread)
-
Misc
-
Such as anti "call-yell" tricks like
sidetone
-
Situations
- Long distance vs. local calls
-
Change over time
-
At some point POTS providers stopped using direct
connections and added digital links internally for long
distance calls. How did this affect things? Did local
calls over a landline continue to use direct connections?
-
Multiple different video call services: Google Meet, Zoom,
Discord, etc.
-
Also interested in apps that are pure audio like Mumble
-
Multiple things involved in video call quality. Eg if latency
or reliability is bad, which of these is usually the
contributor:
- The internet providers of the participants
- The video call servers
- The users' computers and video call clients
What I've Found so Far
-
Can You See Me Now? A Measurement Study of Zoom, Webex, and
Meet
-
arxiv.org/pdf/2109.13113.pdf
- 2021
-
This part is for the video not audio, but still interesting:
-
In the US, typical streaming lag experienced by users
is 20–50 ms for Zoom, 10–70 ms for Webex, and 40–70 ms
for Meet. This lag largely reflects the geographic
separation of users (e.g., US-east vs. US-west).
-
HN question by me
-
HN thread
on the article A Theory of Zoom Fatigue
-
📝 contact me
if you have more suggestions!
Possible Practical Applications
Obviously the country isn't going to switch back to landlines,
but I can still think of some uses for answering the above
questions.
-
If poor video call quality is due to varying sources we should do
a better job of surfacing which is the problem for particular
calls.
-
Right now users often don't know on which end of a
two-person call problems are coming from, much less whether
the issue is with the video call service or their Internet
provider.
-
If the latter they need to know whether it's a latency
or bandwidth issue.
-
Google has
Project Starline
(HN discussion). Should more businesses consider latency optimized video call
clients?